Rimworld combat extended ammo. This wiki is dedicated to ...
Rimworld combat extended ammo. This wiki is dedicated to providing easy access to information on core mechanics of the mod, as well as information on weapons, ammunition and more. You can tell them to hold onto basically anything you want in addition, like backup pistols, knives; hell you could even tell them to lug around a mini-turret and battery all the time. Combat Extended adds a plethora of new features to the game, many of which are not immediately apparent. This mod reduces the size of wind turbines to 4x2, allowing them to line up with solar panels. I know what some kinds of ammo do, for example Armor Piercing, as the name says, should be better against armored subjects, while Hollow Point ammunition should be more damaging against unarmored enemies. *1 Unless you have the AP-HE variant of the round, which is only available to the TAC50. No changes are made If you have any objections, feel free to modify them yourself. Added melee weapon tooltip, displaying hit calculations. Important: Vehicles, tactical airstrikes, and mechanoid abilities are not supported, and enemies spawned with mod weapons may not carry ammunition. This wiki contains information on NoImageAvailable's Combat Extended mod for the video game Rimworld. Discussion, screenshots, and links, get all your RimWorld content here! A Guide for Combat Extended00:00 - Introduction00:58 - Simplifying CE01:28 - Types Of Ammo03:53 - Armor04:34 - Accuracy05:30 - Cover06:15 - Suppression06:56 I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a pointless chore. Features Support for Rimworld 1. now all have generic variants! Jun 10, 2025 · The standard ammunition types like FMJ are decent at dealing with light armor, while the AP types of ammunition are capable of dealing OK damage to medium armor (like lighter mechanoid units and some more sophisticated body armor). It also reduces the area that needs to be kept clear to 4x4 behind and 8x4 in front, which is the exact space needed for three solar panels. Nov 21, 2024 · While CE offers a deeper and more challenging experience, the ammunition requirement can sometimes be cumbersome or unwanted. There are 6 types of ammo for the rifle, they are made at a loading table. If you’ve got centipedes to worry about, research simple launchers and make either the RPG or M72. The ammo button next to the gun you select will automatically let you choose from ammo for that gun. Now support weighted ammo category spawning for pawnkinds. This article provides a detailed guide on how to disable ammunition in Combat Extended, along with frequently asked questions to cover related topics. 492K subscribers in the RimWorld community. Steam Workshop: RimWorld. 6 + Odyssey DLC Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash. It will list damage types and armor penetration statistics. The generic ammo option exists to alleviate this but it has many, many flaws. . All ammo loaded (crafted) at loading bench. Jul 7, 2024 · While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. You have to first research “advanced ammunition”, which comes after precision rifling. This mod not only aims to address those flaws and deliver a solid experience built around generic ammo. You can view this information by selecting the ammo, or selecting the gun and clicking on the caliber it uses to get information about that caliber. Once The Dead Man's Switch - Legion officially supports Combat Extended, I will remove this mod. *2 Depends on the caliber. A detailed version of the tooltip, with additional factors, can be toggled in the mod options. Railgun sabots, fuel cells, rocket grenades, etc. ctfy, s7qgf, tduel4, dvup9, lx2sx, hlji, uekz, v3o5t, chgpr, 2qya,